Widescale Adoption in Augmented Reality (AR) to Facilitate

Widescale Adoption in Augmented Reality (AR) to Facilitate

Global portable computer market

Global portable computer market

According to a new market research report launched by Inkwood Research, the Global Wearable Computing Market is expected to command a revenue share of $300.68 billion by 2032, growing at a CAGR of 18.00%.

Browse 70 market data tables and 56 figures spread over 150 pages, along with an in-depth analysis of the global portable computer market by product type, technology, application, connection type and end user and by geography

This insightful market research report by Inkwood Research focuses on market trends, leading players, supply chain trends, technological innovations, key developments and future strategies. The report covers all the aspects of this comprehensive market by assessing major geographies and is a valuable asset for existing players, new entrants and future investors. The study presents a detailed market analysis, with input obtained from industry professionals across the value chain.

Global Portable Computer Market Scenario

Wearable computing or technology is an umbrella term used for electronic devices designed to be worn on different parts of the body as accessories. Moreover, these devices are an example of the Internet of Things (IoT).

The global wearable computing market’s growth has been accredited to technological advancements, consumer awareness regarding health and new lifestyle adoption, and large-scale adoption of wearable computing devices in augmented reality (AR). Devices such as AR smart glasses are also being introduced in various industries, including e-commerce and retail. In this regard, these devices play an essential role in improving customer experience, tracking in-store promotions, as well as making price and quality comparisons for purchases. Furthermore, VR glasses can also be used for outdoor or indoor sports activities, navigation and hands-free cooking assistance. Therefore, the growing adoption of wearable computing devices in augmented reality (AR) is facilitating global market growth.

The Global Wearable Computing Market report provides data tables and includes charts and graphs for visual analysis.

Request free sample report for the global portable computer market by technology, application, product type, connectivity type and end user and by geography: https://www.inkwoodresearch.com/reports/wearable-computing-market/#request-free-sample

Market segmentation

Market by Product Type:
• Wrist wear
• Body attire
• Head Mounts & Eyewear
• Other product types

Market by End User:
• Consumer
• Commercial

Market by Connection Type:
• Bluetooth
• Wi-Fi
• 4G/5G
• Other connection types

Market by Technology:
• Computer
• Networking
• Show

Market by Application:
• Fitness & Wellness
• Games and infotainment
• Healthcare & Medical
• Lifestyle
• Defense and security
• Enterprise & Industry
• Other applications

Report Highlights

– The report provides a detailed analysis of the current and future market trends to identify the investment opportunities
– Market forecasts until 2032, with estimated market values ​​as the base numbers
– Key market trends across the business segments, regions and countries
– Key developments and strategies observed in the market
– Market dynamics such as drivers, restraints, opportunities and other trends
– In-depth company profiles of key players and emerging prominent players
– Growth prospects among emerging nations to 2032

Companies profiled

• XIAOMI INC
• ALPHABET INC
• VUZIX
• SEIKO EPSON CORP
• MOTOROLA MOBILITY HOLDINGS LLC
• LIFESENSE GROUP BV
• HUAWEI TECHNOLOGIES CO LTD
• GOPRO INC
• SAMSUNG ELECTRONICS CO LTD
• GARMIN LTD
• FOSSIL GROUP CO. INC
• SONY CORP
• BOSTON SCIENTIFIC CORP
• APPLE INC
• ADIDAS AG

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This release was published on openPR.

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