Animation And VFX Global Market Report 2022: Growing Popularity of Streaming Content and Low-Cost Internet Access Drives Demand and Boosts Sector – ResearchAndMarkets.com

DUBLIN–(BUSINESS THREAD)–The “Animation and VFX Market, by Animation Platform, by Geography – Size, Share, Outlook and Opportunity Analysis, 2022 – 2030” report has been added to ResearchAndMarkets.com’s sacrifice.
The animation and VFX market is booming, and there are many job opportunities for skilled individuals in this field. The demand for animation is increasing around the world as more consumers are looking for immersive experiences. The growing popularity of streaming video and low-cost Internet access has also increased the demand for animated content. Streaming video is the fastest growing distribution channel for animation and is expected to continue to grow at a rapid pace during the forecast period. These factors are expected to boost the growth of the global animation and VFX market.
However, the market is likely to be hampered by factors such as growing piracy of software and media, storage-related issues, and high cost of software and tools used for animations.
Key features of the study:
This report provides an in-depth analysis of the global animation and VFX market, providing market size (US$ million) and compound annual growth rate (CAGR%) for the forecast period (2022-2030), considering 2021 as the base year
It highlights potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
This study also provides key insights into market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook and competitive strategies adopted by key players
It profiles key players in the global animation and VFX market based on the following parameters – company highlights, product portfolio, key highlights, financial performance and strategies
Insights from this report will enable marketers and the management authorities of the companies to make informed decisions about their future product launches, type upgrade, market expansion and marketing tactics
The global Animation and VFX market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants and financial analysts
Stakeholders will have easy decision-making through various strategy matrices used in analyzing the global animation and VFX market
As major events such as the World Cup and the Olympics increasingly move to digital forms, the VFX industry has also evolved to meet the demand for digital content. Livestream performances heavily integrate VFX compositing. Additionally, sports leagues and other content producers are seeking to recreate the excitement of live events through the use of digital audiences.
Detailed Segmentation:
Global Animation and VFX Market, by Animation Platform:
Television and OTT
Films
Advertisement
Games
Other animation platforms (Ed-tech, etc.)
Global Animation and VFX Market, by Geography:
North America
Europe
Asian Pacific Ocean
Rest of the world
Company Profiles:
Adobe Inc.
Autodesk Inc.
IPI Soft LLC
Exocortex Technologies Inc.
Lost Marble LLC
Animaker Inc.
DWANGO Co. Ltd.
Blender Foundation
The Foundry Vision Mongers Ltd
Toon Boom Animation Inc.
Act-3D BV
Epic Games Inc. (Unreal Engine)
Planetside Software LLC
Bondware Inc.
Key topics covered:
1. Research objectives and assumptions
2. Market destination
3. Market dynamics, regulations and trends analysis
4. Global Animation and VFX Market – Impact of Coronavirus (COVID-19) Pandemic
5. Global Animation and VFX Market, by Animation Platform, 2017-2030, (US$ Mn)
6. Global Animation and VFX Market, by Region, 2017-2030, (US Mn)
7. Competitive Landscape:
8. Section
For more information on this report visit https://www.researchandmarkets.com/r/jbjcwu