Implementing Extended Reality In Education To Inspire New Ideas

Abhinand Chincholi, President and CEO of OneOrigin Inc.
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As the full potential of technology continues to unfold and students today are more attracted to the use of technology, institutions that accept and encourage such use in the classroom can boost student creativity and inspire new ideas. Recent advances in technology, such as augmented reality, can give students in various disciplines more opportunities to expand and grow their creativity and innovation in education in new and different ways.
Using these technologies can help students and teachers alike think outside the box and in a new, interdisciplinary mode. Incorporating new technology into the classroom rather than resisting it is essential for inspiration and can contribute greatly in the long run.
The tools of the teaching/learning method have changed dramatically over the years. From overhead projectors and blackboards to SMART boards, computers and tablets, the devices used for teaching and learning are changing as new technologies are developed.
Augmented reality technologies can provide a new way to solve some of the problems of conventional education and can be more effective for teacher-centered teaching as opposed to the traditional way of teaching through lectures and presentations on a screen or paper. Implementing virtual reality (VR), augmented reality (AR) and mixed reality (MR) technologies in the classroom can give students exciting and new experiences they won’t soon forget.
VR and AR lessons designed for students of all ages can help increase classroom engagement and improve understanding. By delivering engaging graphics, 360-degree experiences, simulations and more, students can understand concepts by experiencing rather than just reading as they immerse themselves in lessons.
While the world of VR and AR is not new, the technologies have mostly been functional in the creative and gaming industries. However, they can serve the education sector (as well as other industries) with a different twist. AR’s ability to put virtual enhancements on real objects and MR’s ability to simplify complex concepts or theories without the use of such complicated in-house machinery can be extremely useful in the education sector. In complex fields such as aerospace engineering, augmented reality technologies can enable 3D models to be developed for students to explore and learn in depth as they are able to take apart parts of aircraft and interact with them using their own hands or even stop the plane. to understand its aerodynamics.
How the education sector can get started with augmented reality
While incorporating augmented reality into the educational environment may seem daunting at first, getting started just requires a little exploration.
1. Analyze different topics where students need solid foundational learning. You can also look at the current learning techniques and methods for students that enable their learning.
2. Understand and depict the complexity of each topic, as well as the type of experience that will add value. Think of ways this technology can help provide a more customized and personalized learning experience for each student.
3. Define and establish milestones for the understanding of each topic and define the assessment criteria for each experience.
4. Provide the necessary KT to your augmented reality team to develop the experience. The experiences should focus on creating immersive and interactive lessons for students that encourage more engagement as well as collaboration.
Not only can these augmented reality projects show the potential possibilities of such technology, but they can also help augmented reality be seen as a tool that can change the face of education in the near future. I believe the possibilities of using augmented reality in the education sector are endless, as the technology can open students to be part of a new dimension and their inspiration can take on a whole new meaning.
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